Warhammer 40,000 was a strategy board
game played by nerds who grew tired of role playing as a single hero
in Dungeons and Dragons. So instead they role played as a General
sending hundreds of other heroes to their deaths. Then in the early
90, realizing how lame painting dozens of tiny figures is, Warhammer
was adapted into a series of Real Time Strategy games. Mostly.
About a year ago when THQ, the
publisher on many W40k games, went belly up, the magical land known
as Steam, with it's infinite bounty of love and video games slashed
the catalog of the bankrupted company. I scored about a dozen games
for $24.99, including a game call Warhammer 40,000: Space Marine.
Knowing a little about the series and having played a demo for the
console exclusive twin-stick shooter genre shitfest, I decided to
give the series a chance and after randomly picking between the 4
W40k games in my Steam library I settled on Space Marine despite my
retardation of the strategy genre (I'll leave that for another time).
But praise Jesus, holly David Blaine, the game was a fucking 3rd
Person shooter... with melee!
I know what you're thinking: Why
abandon the RTS/RPG elements of a well established and beloved
franchise for a gears of war/zelda hybrid? And my only answer to such
a justified question is that the game rocks like a geodude. No joke,
Space Marines is a surprisingly fun game. Its starts with the
gunplay. Like in most 3rd person games you have your hip
shot and then a zoomed in, over-the-shoulder shot. Two of the guns
have scopes that gives you a first-person view, but that's pretty
standard. What isn't standard is that a hip shot is just as accurate
as over-the-shoulder. Which probably sounds kind of cheap. But you're
Tidus of the Ultramarines! Of course you can hit an Ork between the
eye without your fucking sight.
Unlike Gears of War, there is no
cover-based shooting. Well you can and will hide behind shit but
there's no button that stick's your ass to chest-high walls. Hell.
There's not even a duck button. Early in the campaign, guns are used
to thin out the herd of stampeding Orks and close the gap for some
melee-in'. You get 4 options: A knife, a chainsaw sword, the Power Ax
and the WarHammer. The knife is quickly replaced and the next two are
pretty interchangeable but the last weapon is a beast. The Warhammer
can takeout lower and mid-strength enemies pretty quick but the
downside is that you're limited to two gun types from the standard
four: the infinite ammo pistol and the assault rifle. Later in the
game, not using a sniper rifle or an energy based rifle isn't an
option, so I mostly stuck to the Power Ax. Melee, honestly, has style
and no substance. Watching Orks explode red is a hoot but with a
primary attack and a stun attack, close range combat is a Dynasty
Warrior style button masher. An on-screen tutorial did mention
something about checking my combo list but obviously, I never needed
to do so.
As you may remember about 2 sentences
ago I said there is a stun attack in Space Marines. And I'm sure that
you are scratching your nuts wondering: What the hell is a stun
attack supposed to do? Well, it's simple dumb-dumb. For your health!
Thats right. To recover health, you must stun an enemy, hit the
action button (E on PC) and watch an execution animation during which
you still take damage. Oh yeah. Tougher enemies require you to
repeatedly tap the attack button (left-click on pc) for that sweet
rejuvenating Ork nectar. It's not even a real quick time event, with
the tapping of the same button every time. There is, however, another
way to recover health. After dealing out enough damage Tidus can go
Super Saiyan and his health bar will automatically refill. This is
the primary way I healed him. As a back up, The Ultramarine's armor
has it's recharging shield much like in Halo.
The best part of combat was the
sections in which you get...A Fucking Jetpack. Flying up in the air
and landing a massive power slam in the middle of a group of enemies
felt so satisfying. And I think that
gets to the main reason for my love of this game: You feel like a
fucking badass. Sure. You run head first into a hoard of Orks or
(spoiler) Heritics sporting the same Ultramarine armor, you're fucked
in about 5 seconds. But when you're smart and cautious, there is
nothing that can stop you.
My biggest problem wasn't even
anything gameplay or story related, it was the setting. And by
setting I mean two different things: the Warhammer universe and the
actual locations the battles took place. My problem with the
Wahammer's take on the human race's migration into space is by their
embrace of imperialism. Tidus' almost brainwashed devotion to the
honor of the Imperiaum and constant spewing of crap about how lives
are the currency of the Emperor, kind of took me out of the
experience. Maybe I just hate the idea that humans would devolve to
such a philosophy or the fact Tidus would bring it up every five
minutes, especially when you die.
As for the level design, all the
environments looked good but after a while its all just sort of
blended together. They're very linear, with next to no exploration,
yet the developers still felt the need to point the player in the
right direction. “Really? I need to walk though that door? I
thought I needed to jump off this ledge. Oh wait, thats right.
There's no jumping.” Hell you can't even run off a ledge thanks to
the invisible walls.
Just to reinforce my earlier statement,
I really liked this game. It's flaws are few and the action is fun.
The story not so subtly hints at a sequel and I would diffidently
like to take another trip in Tidus' giant metal pants.
No comments:
Post a Comment